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| WaterBodyLogic () |
| Constructs a WaterBodyLogic. More...
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virtual int | getSupportedMaxEntityCount () const override |
| Returns the maximum number of particles that can be spawned by the class (i.e. the maximum number of particles that can fit in the actor's Body shape. More...
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virtual void | init () override |
| Spawns initial particles to fill the body of water. More...
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virtual void | update () override |
| Spawns particles to fill the WaterBody if necessary and decays particles outside of the actor's Body bounding box. More...
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Public Member Functions inherited from ParticleEmitterLogic |
QColor | getColor () const |
| Returns color. More...
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void | setColor (const QColor &color) |
| Sets color. More...
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float | getPauseDistance () const |
| Returns pauseDistance. More...
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void | setPauseDistance (float value) |
| Sets pauseDistance. More...
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ParticleLayer * | getLayer () const |
| Returns layer. More...
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void | setLayer (ParticleLayer *value) |
| Sets layer. More...
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virtual int | getEntityCount () const override |
| Returns entityCount. More...
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int | getRequestedMaxEntityCount () const |
| Returns requestedMaxEntityCount. More...
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void | setRequestedMaxEntityCount (int value) |
| Sets requestedMaxEntityCount. More...
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int | getMaxEntityCount () const |
| Returns maxEntityCount. More...
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float | getSpawnRate () const |
| Returns spawnRate. More...
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void | setSpawnRate (float value) |
| Sets spawnRate. More...
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float | getSpawnVelocity () const |
| Returns spawnVelocity. More...
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void | setSpawnVelocity (float value) |
| Sets spawnVelocity. More...
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float | getSpawnSpread () const |
| Returns spawnSpread. More...
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void | setSpawnSpread (float value) |
| Sets spawnSpread. More...
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float | getSpawnSpray () const |
| Returns spawnSpray. More...
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void | setSpawnSpray (float value) |
| Sets spawnSpray. More...
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bool | isSpawnRandom () const |
| Returns spawnRandom. More...
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void | setSpawnRandom (bool value) |
| Sets spawnRandom. More...
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float | getTimeOn () const |
| Returns timeOn. More...
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void | setTimeOn (float value) |
| Sets timeOn. More...
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float | getTimeOff () const |
| Returns timeOff. More...
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void | setTimeOff (float value) |
| Sets timeOff. More...
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float | getTransitionOnTime () const |
| Returns transitionOnTime. More...
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void | setTransitionOnTime (float value) |
| Sets transitionOnTime. More...
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float | getTransitionOffTime () const |
| Returns transitionOffTime. More...
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void | setTransitionOffTime (float value) |
| Sets transitionOffTime. More...
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float | getDecayTime () const |
| Returns decayTime. More...
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void | setDecayTime (float value) |
| Sets decayTime. More...
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float | getDecayTimeRandomLength () const |
| Returns decayTimeRandomLength. More...
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void | setDecayTimeRandomLength (float value) |
| Sets decayTimeRandomLength. More...
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bool | isPaused () const |
| Returns paused. More...
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void | setPaused (bool value) |
| Sets paused. More...
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| Logic (QObject *parent=nullptr) |
| Constructs a Logic. More...
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Actor * | getActor () const |
| Returns actor. More...
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bool | isActive () const |
| Returns active. More...
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void | setActive (bool value) |
| Sets active. More...
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| QObject (QObject *parent) |
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virtual bool | event (QEvent *e) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual const QMetaObject * | metaObject () const |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | isWindowType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool block) |
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QThread * | thread () const |
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void | moveToThread (QThread *targetThread) |
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int | startTimer (int interval, Qt::TimerType timerType) |
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void | killTimer (int id) |
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T | findChild (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegExp ®Exp, QFlags< Qt::FindChildOption > options) const |
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QList< T > | findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const |
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const QObjectList & | children () const |
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void | setParent (QObject *parent) |
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void | installEventFilter (QObject *filterObj) |
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void | removeEventFilter (QObject *obj) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) const |
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bool | disconnect (const QObject *receiver, const char *method) const |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | destroyed (QObject *obj) |
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void | objectNameChanged (const QString &objectName) |
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QObject * | parent () const |
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bool | inherits (const char *className) const |
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void | deleteLater () |
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float | spawnStride |
| Distance between spawned particles in the WaterBody, as a scale of particle size. More...
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Properties inherited from ParticleEmitterLogic |
QColor | color |
| Color of spawned particles. More...
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float | pauseDistance |
| Distance units from viewport edge to automatically pause the emitter. More...
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ParticleLayer | layer |
| Layer to spawn particles on. More...
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int | requestedMaxEntityCount |
| User-defined maximum number of entities to spawn. More...
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int | supportedMaxEntityCount |
| Class-defined maximum number of entities to spawn. More...
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int | maxEntityCount |
| Actual maximum number of entities to spawn, bounded by both requestedMaxEntityCount and supportedMaxEntityCount. More...
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int | entityCount |
| Number of spawned entities still in existence. More...
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float | spawnRate |
| Number of entities spawned per frame (i.e. each non-paused call to update()). More...
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float | spawnVelocity |
| Forward velocity for spawned entities. More...
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float | spawnSpread |
| Horizontal axis spread to apply to spawned entities. More...
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float | spawnSpray |
| Divergence factor affecting the amount entities will stray from the direction of the emitter. More...
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bool | spawnRandom |
| true if SpawnParameters are pseudo randomized, or patterned if false . More...
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float | timeOn |
| Number of seconds, in game time, the emitter will stay on in one cycle. More...
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float | timeOff |
| Number of seconds, in game time, the emitter will stay off in one cycle. More...
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float | transitionOnTime |
| Number of seconds, in game time, the emitter takes to turn on. More...
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float | transitionOffTime |
| Number of seconds, in game time, the emitter takes to turn off. More...
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float | decayTime |
| Number of seconds, in game time, before the entity is destroyed. More...
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float | decayTimeRandomLength |
| Maximum time delta an entity can randomly stay alive if spawnRandom is true . More...
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bool | paused |
| Whether or not this emitter should spawn entities. More...
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Actor | actor |
| Parent actor that is affected by this Logic's behavior. More...
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bool | active |
| Whether or not Engine calls update() on this Logic during the Engine::LOGICS_PHASE. More...
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| objectName |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
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QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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bool | disconnect (const QMetaObject::Connection &connection) |
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bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
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Creates a body of water formed from WaterParticles.
When the level starts (i.e. init() is called), this class spawns enough particles to fill actor's Body shape.
- Note
- This class changes the default of requestedMaxEntityCount to
-1
, making the default bound on particles spawned to be the number of particles to fill the body of water.