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Here is a list of all documented class members with links to the class documentation for each member:
- m -
magnetic :
Body
MagneticAttractorLogic() :
MagneticAttractorLogic
magneticAttractorLogic :
Robot
magneticChanged() :
Body
magneticHighlight :
RobotGraphics
magneticStrength :
Body
magneticStrengthChanged() :
Body
magnetismInfluence :
RollingMovementLogic
magnetismInfluenceChanged() :
RollingMovementLogic
MAGNETIZE :
PlayerManager
magnetized :
Robot
magnetLightning :
RobotGraphics
magnetLoopSound :
Robot
Map :
InputScheme< Input >
mapToExistingParticle() :
Particle
markAllTexturesForDeletion() :
TextureManager
markSourceTextureRectDirty() :
ImageRenderer
maskItem :
MaskShaderEffect
material :
TerrainMeshRenderer
materialChanged() :
TerrainMeshRenderer
maxEntityCount :
EmitterLogic
MaxPriority :
SoundManager
memoryUsage :
DebugMetricsMonitor
memoryUsageChanged() :
DebugMetricsMonitor
memoryUsageRefreshIntervalMs :
DebugMetricsMonitor
memoryUsageRefreshIntervalMsChanged() :
DebugMetricsMonitor
menuBGMTrack :
UiInternal
menuBGMTrackChanged() :
UiInternal
MenuPriority :
SoundManager
merge() :
Achievement
mergeFromJson() :
TerrainMaterialDef
Mesh() :
Mesh
mesh :
RenderNode
MeshInstance() :
MeshInstance
minFov :
CameraMovementLogic
minFovChanged() :
CameraMovementLogic
minFramesMagnetized :
ThoughtBubble
mJoint :
Joint
movementSpeed :
ThoughtBubble
multiplayer :
LevelProgression
multiplayerChanged() :
LevelProgression
Multiply :
TerrainMaterialDef
muteBGMRequested() :
LevelSelectionMenu
,
MultiPlayerScoringScreen
,
PauseMenu
,
SinglePlayerScoringScreen
,
UiInternal