goog.fx.Animation.EventType
Values
ANIMATE | Dispatched each frame of the animation. This is where the actual animator will listen. | ||
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BEGIN | Dispatched only when the animation starts from the beginning.
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DESTROY | Dispatched when the animation is destroyed. | ||
END | Dispatched when animation comes to the end of its duration OR stop is called.
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FINISH | Dispatched only when animation comes to its end naturally.
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PAUSE | Dispatched when an animation is paused.
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PLAY | Dispatched when played for the first time OR when it is resumed.
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RESUME | Dispatched only when animation is restarted after a pause.
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STOP | Dispatched only when stop is called.
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