練習:幾何圖形

我們會建立幾個 3D 幾何圖形的公用函式,將點表示為 [f64;3]。函式簽章則由您自行決定。

// Calculate the magnitude of a vector by summing the squares of its coordinates
// and taking the square root. Use the `sqrt()` method to calculate the square
// root, like `v.sqrt()`.


fn magnitude(...) -> f64 {
    todo!()
}

// Normalize a vector by calculating its magnitude and dividing all of its
// coordinates by that magnitude.


fn normalize(...) {
    todo!()
}

// Use the following `main` to test your work.

fn main() {
    println!("Magnitude of a unit vector: {}", magnitude(&[0.0, 1.0, 0.0]));

    let mut v = [1.0, 2.0, 9.0];
    println!("Magnitude of {v:?}: {}", magnitude(&v));
    normalize(&mut v);
    println!("Magnitude of {v:?} after normalization: {}", magnitude(&v));
}